// Created by Crowbar 0.71
====== File Size ======
	777,888
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 803 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	804 - 19,347 theMdlFileData.theBones 76
	19,348 - 19,899 theMdlFileData.theAttachments 6
	19,900 - 19,911 theMdlFileData.theHitboxSets 1
	19,912 - 19,987 [ERROR] Unread bytes (non-zero) [ 0C 03 09 0B 4B 05 06 07 3F 40 0D 12 10 15 16 17 18 19 1A 22 23 ... ]
	19,988 - 21,643 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 18
	19,989 - 19,992 anAnimationDesc.anAnimation [@idle_seq] (unused empty data structure at the end of the list)
	19,993 - 19,995 anAnimationDesc.anAnimation [@idle_seq] alignment [ 08 01 00 ]
	19,996 - 20,080 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,081 - 20,084 anAnimationDesc.anAnimation [@toss_hold_seq] (unused empty data structure at the end of the list)
	20,085 - 20,087 anAnimationDesc.anAnimation [@toss_hold_seq] alignment [ 07 01 00 ]
	20,088 - 20,171 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,172 - 20,189 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	20,190 - 20,193 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] (unused empty data structure at the end of the list)
	20,194 - 20,195 anAnimationDesc.anAnimation [@toss_hold_sprinting_seq] alignment [ 00 00 ]
	20,196 - 20,264 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 84 15 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,265 - 20,268 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] (unused empty data structure at the end of the list)
	20,269 - 20,271 anAnimationDesc.anAnimation [@toss_prep_pullout_seq] alignment [ 07 01 00 ]
	20,272 - 20,356 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,357 - 20,360 anAnimationDesc.anAnimation [@toss_prep_seq] (unused empty data structure at the end of the list)
	20,361 - 20,363 anAnimationDesc.anAnimation [@toss_prep_seq] alignment [ 06 01 00 ]
	20,364 - 20,447 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,448 - 20,459 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	20,460 - 20,463 anAnimationDesc.anAnimation [@idle_onehanded_seq] (unused empty data structure at the end of the list)
	20,464 - 20,540 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 60 34 00 00 00 ... ]
	20,541 - 20,544 anAnimationDesc.anAnimation [@toss_hold_onehanded_seq] (unused empty data structure at the end of the list)
	20,545 - 20,547 anAnimationDesc.anAnimation [@toss_hold_onehanded_seq] alignment [ 06 01 00 ]
	20,548 - 20,632 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,633 - 20,636 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] (unused empty data structure at the end of the list)
	20,637 - 20,639 anAnimationDesc.anAnimation [@toss_hold_sprinting_onehanded_seq] alignment [ 06 01 00 ]
	20,640 - 20,723 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,724 - 20,759 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	20,760 - 20,816 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,817 - 20,820 anAnimationDesc.anAnimation [@toss_prep_onehanded_seq] (unused empty data structure at the end of the list)
	20,821 - 20,823 anAnimationDesc.anAnimation [@toss_prep_onehanded_seq] alignment [ 05 01 00 ]
	20,824 - 20,908 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	20,909 - 20,912 anAnimationDesc.anAnimation [@toss_seq] (unused empty data structure at the end of the list)
	20,913 - 20,915 anAnimationDesc.anAnimation [@toss_seq] alignment [ 05 01 00 ]
	20,916 - 21,000 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,001 - 21,004 anAnimationDesc.anAnimation [@toss_onehanded_seq] (unused empty data structure at the end of the list)
	21,005 - 21,007 anAnimationDesc.anAnimation [@toss_onehanded_seq] alignment [ 04 01 00 ]
	21,008 - 21,092 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,093 - 21,096 anAnimationDesc.anAnimation [@toss_overhead_seq] (unused empty data structure at the end of the list)
	21,097 - 21,099 anAnimationDesc.anAnimation [@toss_overhead_seq] alignment [ 04 01 00 ]
	21,100 - 21,183 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,184 - 21,213 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	21,214 - 21,217 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] (unused empty data structure at the end of the list)
	21,218 - 21,219 anAnimationDesc.anAnimation [@toss_overhead_onehanded_seq] alignment [ 00 00 ]
	21,220 - 21,276 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,277 - 21,280 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	21,281 - 21,283 anAnimationDesc.anAnimation [@draw_seq] alignment [ 04 01 00 ]
	21,284 - 21,368 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,369 - 21,372 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	21,373 - 21,375 anAnimationDesc.anAnimation [@draw_onehanded_seq] alignment [ 03 01 00 ]
	21,376 - 21,459 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	21,460 - 21,483 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	21,474 - 21,475 anAnimation.theRotV.theAnimZValues (accumulatedTotal = 0)
	21,476 - 21,479 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	21,480 - 21,552 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 FC AE 00 00 00 00 00 00 00 ... ]
	21,553 - 21,556 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	21,557 - 21,559 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 03 01 00 ]
	21,560 - 40,493 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	40,494 - 40,495 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	40,496 - 40,499 anAnimationDesc.anAnimation [@toss_prep_pullout_onehanded_seq] (unused empty data structure at the end of the list)
	40,500 - 70,403 [ERROR] Unread bytes (non-zero) [ 03 1A 00 00 00 00 00 00 00 00 00 00 00 00 7D 50 00 80 00 3C 00 ... ]
	70,404 - 74,579 theMdlFileData.theSequenceDescs 18
	74,580 - 74,883 [idle_seq] aSeqDesc.theBoneWeights 76
	74,884 - 74,885 [idle_seq] aSeqDesc.theAnimDescIndexes 1
	74,886 - 74,887 [idle_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,888 - 74,889 [toss_hold_seq] aSeqDesc.theAnimDescIndexes 1
	74,890 - 74,891 [toss_hold_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,892 - 74,893 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes 1
	74,894 - 74,895 [toss_hold_sprinting_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,896 - 74,975 [toss_prep_pullout_seq] aSeqDesc.theEvents 1
	74,976 - 74,977 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes 1
	74,978 - 74,979 [toss_prep_pullout_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,980 - 74,981 [toss_prep_seq] aSeqDesc.theAnimDescIndexes 1
	74,982 - 74,983 [toss_prep_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,984 - 74,985 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	74,986 - 74,987 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,988 - 74,989 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	74,990 - 74,991 [toss_hold_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,992 - 74,993 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	74,994 - 74,995 [toss_hold_sprinting_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	74,996 - 74,997 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	74,998 - 74,999 [toss_prep_pullout_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	75,000 - 75,001 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	75,002 - 75,003 [toss_prep_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	75,004 - 75,243 [toss_seq] aSeqDesc.theEvents 3
	75,244 - 75,245 [toss_seq] aSeqDesc.theAnimDescIndexes 1
	75,246 - 75,247 [toss_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	75,248 - 75,487 [toss_onehanded_seq] aSeqDesc.theEvents 3
	75,488 - 75,489 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	75,490 - 75,491 [toss_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	75,492 - 75,731 [toss_overhead_seq] aSeqDesc.theEvents 3
	75,732 - 75,733 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes 1
	75,734 - 75,735 [toss_overhead_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	75,736 - 75,975 [toss_overhead_onehanded_seq] aSeqDesc.theEvents 3
	75,976 - 75,977 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	75,978 - 75,979 [toss_overhead_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	75,980 - 76,059 [draw_seq] aSeqDesc.theEvents 1
	76,060 - 76,061 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	76,062 - 76,063 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	76,064 - 76,065 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	76,066 - 76,067 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	76,068 - 76,069 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	76,070 - 76,071 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	76,072 - 76,073 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	76,074 - 76,075 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	76,076 - 76,107 theMdlFileData.theBodyParts 2
	76,108 - 76,255 aBodyPart.theModels 1
	76,256 - 76,551 aBodyPart.theModels 2
	76,552 - 76,667 aModel.theMeshes 1
	76,668 - 76,783 aModel.theMeshes 1
	76,784 - 76,827 theMdlFileData.theTextures 1
	76,828 - 76,831 theMdlFileData.theTexturePaths 1
	76,832 - 76,833 theMdlFileData.theSkinFamilies 1
	76,834 - 76,835 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	76,836 - 86,383 [ERROR] Unread bytes (non-zero) [ 4C 00 00 00 40 00 00 00 70 01 00 00 A0 02 00 00 30 06 00 00 F0 ... ]
	86,384 - 86,384 aTexturePath = 
	86,385 - 86,423 theNameCopy = "weapons/grenades/ptpov_sentry_frag.mdl"
	86,424 - 86,431 theSurfacePropName = "default"
	86,432 - 86,442 aBone.theName = "jx_c_delta"
	86,443 - 86,451 aBone.theName = "jx_c_pov"
	86,452 - 86,463 aBone.theName = "jx_c_camera"
	86,464 - 86,473 aBone.theName = "def_c_hip"
	86,474 - 86,484 aBone.theName = "jx_c_start"
	86,485 - 86,497 aBone.theName = "def_c_spineA"
	86,498 - 86,510 aBone.theName = "def_c_spineB"
	86,511 - 86,523 aBone.theName = "def_c_spineC"
	86,524 - 86,536 aBone.theName = "ja_c_propGun"
	86,537 - 86,548 aBone.theName = "def_c_neckA"
	86,549 - 86,559 aBone.theName = "jx_c_neckB"
	86,560 - 86,571 aBone.theName = "def_c_neckB"
	86,572 - 86,582 aBone.theName = "def_c_head"
	86,583 - 86,593 aBone.theName = "def_l_clav"
	86,594 - 86,608 aBone.theName = "def_l_shoulder"
	86,609 - 86,628 aBone.theName = "def_l_shoulderTwist"
	86,629 - 86,641 aBone.theName = "def_l_elbowB"
	86,642 - 86,659 aBone.theName = "def_l_shoulderMid"
	86,660 - 86,671 aBone.theName = "def_l_elbow"
	86,672 - 86,685 aBone.theName = "def_l_forearm"
	86,686 - 86,697 aBone.theName = "def_l_wrist"
	86,698 - 86,713 aBone.theName = "def_l_finIndexA"
	86,714 - 86,729 aBone.theName = "def_l_finIndexB"
	86,730 - 86,745 aBone.theName = "def_l_finIndexC"
	86,746 - 86,759 aBone.theName = "def_l_finMidA"
	86,760 - 86,773 aBone.theName = "def_l_finMidB"
	86,774 - 86,787 aBone.theName = "def_l_finMidC"
	86,788 - 86,803 aBone.theName = "def_l_finThumbA"
	86,804 - 86,819 aBone.theName = "def_l_finThumbB"
	86,820 - 86,835 aBone.theName = "def_l_finThumbC"
	86,836 - 86,855 aBone.theName = "def_l_finRingCarpal"
	86,856 - 86,870 aBone.theName = "def_l_finRingA"
	86,871 - 86,885 aBone.theName = "def_l_finRingB"
	86,886 - 86,900 aBone.theName = "def_l_finRingC"
	86,901 - 86,916 aBone.theName = "def_l_finPinkyA"
	86,917 - 86,932 aBone.theName = "def_l_finPinkyB"
	86,933 - 86,948 aBone.theName = "def_l_finPinkyC"
	86,949 - 86,959 aBone.theName = "def_r_clav"
	86,960 - 86,974 aBone.theName = "def_r_shoulder"
	86,975 - 86,994 aBone.theName = "def_r_shoulderTwist"
	86,995 - 87,007 aBone.theName = "def_r_elbowB"
	87,008 - 87,025 aBone.theName = "def_r_shoulderMid"
	87,026 - 87,037 aBone.theName = "def_r_elbow"
	87,038 - 87,051 aBone.theName = "def_r_forearm"
	87,052 - 87,063 aBone.theName = "def_r_wrist"
	87,064 - 87,079 aBone.theName = "def_r_finIndexA"
	87,080 - 87,095 aBone.theName = "def_r_finIndexB"
	87,096 - 87,111 aBone.theName = "def_r_finIndexC"
	87,112 - 87,125 aBone.theName = "def_r_finMidA"
	87,126 - 87,139 aBone.theName = "def_r_finMidB"
	87,140 - 87,153 aBone.theName = "def_r_finMidC"
	87,154 - 87,169 aBone.theName = "def_r_finThumbA"
	87,170 - 87,185 aBone.theName = "def_r_finThumbB"
	87,186 - 87,201 aBone.theName = "def_r_finThumbC"
	87,202 - 87,221 aBone.theName = "def_r_finRingCarpal"
	87,222 - 87,236 aBone.theName = "def_r_finRingA"
	87,237 - 87,251 aBone.theName = "def_r_finRingB"
	87,252 - 87,266 aBone.theName = "def_r_finRingC"
	87,267 - 87,282 aBone.theName = "def_r_finPinkyA"
	87,283 - 87,298 aBone.theName = "def_r_finPinkyB"
	87,299 - 87,314 aBone.theName = "def_r_finPinkyC"
	87,315 - 87,326 aBone.theName = "def_l_thigh"
	87,327 - 87,337 aBone.theName = "def_l_knee"
	87,338 - 87,349 aBone.theName = "def_l_ankle"
	87,350 - 87,360 aBone.theName = "def_l_ball"
	87,361 - 87,372 aBone.theName = "def_l_kneeB"
	87,373 - 87,384 aBone.theName = "def_r_thigh"
	87,385 - 87,395 aBone.theName = "def_r_knee"
	87,396 - 87,407 aBone.theName = "def_r_ankle"
	87,408 - 87,418 aBone.theName = "def_r_ball"
	87,419 - 87,430 aBone.theName = "def_r_kneeB"
	87,431 - 87,444 aBone.theName = "ja_l_propHand"
	87,445 - 87,458 aBone.theName = "ja_r_propHand"
	87,459 - 87,470 aBone.theName = "weapon_bone"
	87,471 - 87,483 aBone.theName = "def_magazine"
	87,484 - 87,494 aBone.theName = "def_c_ring"
	87,495 - 87,506 anAttachment.theName = "CAMERA_BASE"
	87,507 - 87,513 anAttachment.theName = "CAMERA"
	87,514 - 87,520 anAttachment.theName = "L_HAND"
	87,521 - 87,527 anAttachment.theName = "R_HAND"
	87,528 - 87,539 anAttachment.theName = "SWAY_ROTATE"
	87,540 - 87,558 anAttachment.theName = "SWAY_ROTATE_ZOOMED"
	87,559 - 87,573 aHitboxSet.theName = "emptyhitboxset"
	87,574 - 87,583 anAnimationDesc.theName = @idle_seq
	87,584 - 87,598 anAnimationDesc.theName = @toss_hold_seq
	87,599 - 87,623 anAnimationDesc.theName = @toss_hold_sprinting_seq
	87,624 - 87,646 anAnimationDesc.theName = @toss_prep_pullout_seq
	87,647 - 87,661 anAnimationDesc.theName = @toss_prep_seq
	87,662 - 87,681 anAnimationDesc.theName = @idle_onehanded_seq
	87,682 - 87,706 anAnimationDesc.theName = @toss_hold_onehanded_seq
	87,707 - 87,741 anAnimationDesc.theName = @toss_hold_sprinting_onehanded_seq
	87,742 - 87,774 anAnimationDesc.theName = @toss_prep_pullout_onehanded_seq
	87,775 - 87,799 anAnimationDesc.theName = @toss_prep_onehanded_seq
	87,800 - 87,809 anAnimationDesc.theName = @toss_seq
	87,810 - 87,829 anAnimationDesc.theName = @toss_onehanded_seq
	87,830 - 87,848 anAnimationDesc.theName = @toss_overhead_seq
	87,849 - 87,877 anAnimationDesc.theName = @toss_overhead_onehanded_seq
	87,878 - 87,887 anAnimationDesc.theName = @draw_seq
	87,888 - 87,907 anAnimationDesc.theName = @draw_onehanded_seq
	87,908 - 87,920 anAnimationDesc.theName = @holster_seq
	87,921 - 87,943 anAnimationDesc.theName = @holster_onehanded_seq
	87,944 - 87,952 aSeqDesc.theName = "idle_seq"
	87,953 - 87,969 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD"
	87,970 - 87,983 aSeqDesc.theName = "toss_hold_seq"
	87,984 - 88,007 aSeqDesc.theName = "toss_hold_sprinting_seq"
	88,008 - 88,034 aSeqDesc.theActivityName = "ACT_VM_TOSS_HOLD_SPRINTING"
	88,035 - 88,056 aSeqDesc.theName = "toss_prep_pullout_seq"
	88,057 - 88,081 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP_PULLOUT"
	88,082 - 88,095 anEvent.theName = AE_WPN_RUMBLE
	88,096 - 88,109 aSeqDesc.theName = "toss_prep_seq"
	88,110 - 88,126 aSeqDesc.theActivityName = "ACT_VM_TOSS_PREP"
	88,127 - 88,145 aSeqDesc.theName = "idle_onehanded_seq"
	88,146 - 88,172 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD"
	88,173 - 88,196 aSeqDesc.theName = "toss_hold_onehanded_seq"
	88,197 - 88,230 aSeqDesc.theName = "toss_hold_sprinting_onehanded_seq"
	88,231 - 88,267 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_HOLD_SPRINTING"
	88,268 - 88,299 aSeqDesc.theName = "toss_prep_pullout_onehanded_seq"
	88,300 - 88,334 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP_PULLOUT"
	88,335 - 88,358 aSeqDesc.theName = "toss_prep_onehanded_seq"
	88,359 - 88,385 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_PREP"
	88,386 - 88,394 aSeqDesc.theName = "toss_seq"
	88,395 - 88,406 aSeqDesc.theActivityName = "ACT_VM_TOSS"
	88,407 - 88,426 anEvent.theName = AE_WPN_TOSS_RELEASE
	88,427 - 88,452 anEvent.theName = AE_WPN_CLIPBODYGROUP_SHOW
	88,453 - 88,478 anEvent.theName = AE_WPN_CLIPBODYGROUP_HIDE
	88,479 - 88,497 aSeqDesc.theName = "toss_onehanded_seq"
	88,498 - 88,519 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS"
	88,520 - 88,537 aSeqDesc.theName = "toss_overhead_seq"
	88,538 - 88,558 aSeqDesc.theActivityName = "ACT_VM_TOSS_OVERHEAD"
	88,559 - 88,586 aSeqDesc.theName = "toss_overhead_onehanded_seq"
	88,587 - 88,617 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_TOSS_OVERHEAD"
	88,618 - 88,626 aSeqDesc.theName = "draw_seq"
	88,627 - 88,645 aSeqDesc.theName = "draw_onehanded_seq"
	88,646 - 88,657 aSeqDesc.theName = "holster_seq"
	88,658 - 88,672 aSeqDesc.theActivityName = "ACT_VM_HOLSTER"
	88,673 - 88,694 aSeqDesc.theName = "holster_onehanded_seq"
	88,695 - 88,719 aSeqDesc.theActivityName = "ACT_VM_ONEHANDED_HOLSTER"
	88,720 - 88,737 aBodyPart.theName = "ptpov_sentry_frag"
	88,738 - 88,748 aBodyPart.theName = "projectile"
	88,749 - 88,819 aTexture.thePathFileName = "models\weapons_r2\personal_frag_sentry\wpn_personal_frag_sentry_skn_01"
	88,820 - 777,887 [ERROR] Unread bytes (non-zero) [ 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 CA 86 3D BA 01 ... ]
	777,888 - 777,888 END OF FILE + 1 (File size)
========================
